What’s Changed - Arena Beta Update!
New Arena Added! Say hello to Skyline Arena 2.0! We’ve given the Arena a massive visual overhaul, with hugely increased texture quality and a significant boost in polycount. We’ve also resized the arena to be slightly narrower which should make the game less crossing-play focused. Skyline Arena 2.0 is our visual benchmark for Axiom Soccer going forwards.
Every item in and around the arena has been given a significant overhaul; the corner bumpers, barriers, barrier activation triggers and goalmouth. Outside the arena, the vista beyond has been updated and is approaching the visual fidelity we want from Axiom Soccer.
Added smoke effects to the Live Crowd! Now, during the kickabout phase, and during different phases in the match, team-colored smoke generators will start to put out dense smoke to cheer you on. You know what they say! No Pyro, No Party!
Penalties now end earlier if the player misses the goal. If the ball is headed away from the goal for a few seconds, the penalty will end automatically.
Goalkeeper now hits the ball away. It’s not quite as strong as a corner bumper, but it should clear the ball more easily now.
Tweaked Grenade strength and made it more predictable.
You can no longer have more than 3 players on a team.
Swapped Q and E keys for ascend and descend.
Added a semi-transparent barrier to the goalmouth to stop players from getting inside the goal.
AI can now ascend and descend. This was added in the last hotfix update but got missed in patch notes.
AI now have more names that they’ll randomly select.
Updated the weapon smoke VFX set. Smoke should be thinner and block your view a little less. This is just the weapon trail, and we have plans for trail customisation in the future.
Added a marker to the rear of the Pointer Drone. A black stripe should help you recognise which end is facing you a bit better.
Added in-game volume controls. You can now control Master, Crowd, SFX, Dialogue and Music volumes.
Added a new ‘Goal Scored’ sound effect. Feedback appreciated!
Reworked collision audio with drones to make it more consistent.
Corner bumper activation sound updated.
Reduced the number of flares that land on the pitch. They’re now also more evenly distributed and will land in a more spaced out way.
Updated some networking stuff for the shotgun and the drone. Bad connections should see less difficulty in making the shotgun work for them.
Big improvements made to the ball/drone collision code. This should make bad connections have a smoother time nudging the ball around.
Pulled a lot of audio out from networking. This should reduce the load on Hosts significantly.
Added photosensitivity warning on the Welcome screen.
Fixed an issue where flares were causing bollards to drop. They should now bounce off ineffectually.
Fixed an issue where flares were nudging the ball. They should now just go through the ball ineffectually.
Fixed an issue where players other than player 1 were getting dropped in subsequent local matches.
Fixed a case where grenades would occasionally apply their force twice.
Fixed a case where grenades would occasionally ignore the upper limit of how much force they were allowed to apply.
Vehicles with matte-black finish should no longer have a green reflective glow when viewed in the arena.
The ball should now make a satisfying ‘thunk’ sound when it hits the ground again.
Music will no longer get disabled if you unplug/plug in your sound device.
3-0 Forfeit should be awarded more consistently now. If you have a score higher than 3 and the other team quits, you should still get your 3 or more.
Grenade explosion audio should now have a falloff distance, meaning it should be less all encompassing.
Spectators will no longer kick AI players when they join.
Attempting to fire a second shot in penalties should no longer play weapon charging animations or sounds.
Fixed a case where grenades would sometimes go through the ball.